It is hard to imagine that a flash game developer would create an in-depth fighting game –that would mean having to study gameplay balance, creating character movelists, conceptualizing combat mechanics, and so much more. Sure, basing it off an existing game help (such is the case with Super Smash Flash 2, and the original SSF)...
Having chomped his way through the warm climate of Sydney and caused utter havoc on the shore of Miami, the destructive shark returns to the flash world with a one-way ticket to New York.
How can a simple game be so entertaining, and more importantly, socially influential? Pokemon Go's use of augmented reality and GPS technology on smart phones provides a game experience that transcends everything we know about video games. Players are no longer confined to the limits of their screen when playing, the whole world serves as a giant stage for all trainers to hunt and capture Pokemon. There are Pokestops to be found, Gyms to be conquered, and of course, 151 Pokemon to find and catch. But in between all that is a lot of walking, exploring, and real-life interacting that has become an integral part of playing the game. And this is why Pokemon Go is changing the way we play games.
Puzzle games are the whole wheat pasta of the flash gaming world. They provide you with wholesome, nutritious entertainment that aids mental digestion and contains actual substance that it allows your brain to feast upon, while the empty calories of regular, skills-based games simply give you a short-term entertainment boost that is often stored as fat later on, resulting in player’s guilt at not choosing the healthier option.
The tale of Zombies at the Gates starts out with a pretty simple scenario: the kingdom is dealing with an economic issue, times are hard, and money is rare. So when a gold coin rolls into a fountain, it is not surprising that the King goes after it. And with that, goes the adage of why people and deep wells never mix.